TORI SWIMLEY



GoogleWalks
Five day immersive residential at USC Jimmy Iovine and Andre Young Academy where we explored various methods and strategies related to the future of technology and pedestrian safety. Collaborated with a team to flesh out and develop an idea, "GoogleWalks", a solution aimed at enhancing pedestrian navigation and safety. Delivered a pitch detailing the societal impact and potential challenges of our idea.
Campfire
For my Technology Essentials course, we were put into groups and asked to create a website from scratch using HTML, CSS, JAVA, and Analytics. My team decided to create Campfire, where consumers can go to create stories, listen to stories, watch stories, or connect with other users that have similar interests. We coded this website in two weeks and presented a pitch to the class.

Imagine-Aide
In my Processes and Perspectives class at USC, we went through the design process to define a problem then fix it with an innovated solution. Our problem was mental health specifically for the transitionary period from adolescent to adulthood. We decided to create an energy drink full of mental mind boosters and anxiety relaxers. This brought us to Imagine-Aide. We were able to create a business model, create an app, a logo, and a mascot. We started in the ideation phase then analysis, then definition, then ideate from the research found, to finally selecting a solution and implementing the idea.
Museum Exhibition

In my Narrative and Storytelling class, we were asked to pick a spread of the book, The Medium is the Message, and create a new type of medium for that spread. My museum exhibition was an immersive and interactive exhibition designed to shine a light on the often overlooked crisis of homelessness. Through storytelling, interactive storyboards, and an AR quilt of connection, visitors are guided from awareness to action, fostering a sense of social responsibility. A key idea I brought to this exhibition was the AR quilt of connection, inspired by the Titanic Exhibit I visited when I was younger. Picture a room full of different textures where a visitor can explore the wall by feeling and understanding how each texture is associated with a specific story or aspect of homelessness. Touching the texture then triggers a prompt to use a AR headset to view the corresponding story.